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Rell Boulderhand

Strength: 18
Dexterity: 16
Constitution: 10
Intelligence: 8
Wisdom: 12
Charisma: 16

Race: Darakhul (Human)
Age: 18
Height:
Weight:
Alignment: Neutral Good
Worshiper of: not Asmodeus perhaps Erastil, the future will tell.
Class: Barbarian
Languages: common
Weapons: all simple and martial weapons
Armor: light armor, medium armor, and shields (except tower shields).

Personality

PRIMARY MOTIVATOR Rebellion - To fight against power structures; to undermine authority
Emotional Disposition Angry
Moodiness Labile
CORE TRAITS
Outlook Optimistic - confident
Integrity Conscientious - industrious
Impulsiveness Spontaneous - rash
Boldness Intrepid - reckless
Agreeableness Disagreeable - stingy
Interactivity Engaging - talkative
Conformity Heterodox - arty
Secondary Traits
Sense of Humor Cynical
Topics of Conversation Freedom
Group Affiliation unknown
RELIGION & SPIRITUALITY
Adherence Casual adherent
Tolerance tolerant
Expression of beliefs occasional
Converting others never
Attitude fearful
Religious Association indigenous
Religious Roles none
Quirks, Habits, & Oddities Exhibitionism, Constant grooming, Snacking nuts
Hobbies & Enjoyments Hunting, Dicing, Cats, especially Missy
Mental & Emotional Disorders unknown

Background

Birthplace

Higg’s Hole a small village in the Chelaxian vasall state of Isger.

Family

Deiter Bounderhand - Rell's father Father - Dieter Boulderhand. Now aged and mean spirited, former foot soldier in the chelaxian army, and still a strong as a ox and a believer in Asmodeus wicked ways.

Mother - Marie (Andyl as Maiden). Extremly fierce and proud of pureish Kellid decent. The only one in Higg’s Hole that could tame my father.

Uncle Cassius of House Pandrax. He is a traitor who killed my grandfather and grandmother.

They met duing one ot the army campaigns and he brouthgt her home with him then he was dismissed from the army after he lost his right eye and and most of his left leg. He’s extremly accurate with his crouch which he uses as a weapon, especially on me.

I have no brother or sisters that I know of. My mother Marie died in childbirth after her last misscarrage. I am, in my fathers eye, the devils son that took his love away from him. He now tries to get every woman to bed him using any means avaiable. Threats, trickery and money being the obvious choices. He holds some kind of judgeing/advisrory role that give him sway in the village and no one, in 10 year old Rell’s point of view, have the the guts to oppose him.

I also have a unusual birthmark, that my father says is a true mark of the devil. I don’t want to believe him, but who knows the way of the gods.

As a part of my family there is also Missy, a stray cat I have befriended and that is always around. I feed him whenever I can. Missy is a he, a little misunderstanding on my part from whence we met. Best thing about Missy is that he hates Dieter, he always try to intimidate him whenever he's around, best spy cat ever!

Professions & Crafts

It is my responsibility to provide for us both as best I can. He drives me extremly hard and I hate him and I will probably kill him one day. For now I can’t get away with it.

My father makes sure i never have a free moment for play, lending me out to everyone who needs something done, especially menial tasks. I really don’t mind because I’m free from his constant nagging, boasting, and dictatorship.

Significant past events

My mothers death.

The day a single handedly beat the shit out of BB-Bill, the village boy band bully, as he was taunting Miriam, Jonah’s little sister. Since that day he feels that he one day can push his father of his high horses, but more important he’s made a new friend in Jonah. Life became hell then my father found out but it was so worth it.

Mysteries

My herritige. There seemes to be some dark past on my fathers side. Something really bad happend during his service but nobody knows what.

My strange birthmark.

Then my father died in a heart attack he gave me a key that I should bring to someone called Sandra Trinelli.

Existing Conflicts

Beacuse of my fathers standing and his constant oportunistic dealings there is bad blood between him and, at least, the inkeeper family, where he is inoffically no longer welcome. A fact he uses to aggrevate them as often as he can.

What triggered adventuring?

Quests

Traits

Reactionary
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on initiative checks.

Defensive Strategist:
Your study has trained you in defensive strategy.
Benefit: You aren't flat-footed during a surprise round that you don't get to act in or before you get to act at the start of a battle.

Dangerously Curious
Benefits: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Barbarian Abilities

Archetype: Invulnerable Rager

Rage: 2 + Charisma Modifier + 2*Level = 9

Fast Movement: +10 feet

Invulnerability (Ex)
At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.

Extreme Endurance (Ex)
At 3rd level, the invulnerable rager is inured to hot climate effects as if using endure elements. In addition, the barbarian gains 1 point of fire resistance for every three levels beyond 3rd.

Feats & Rage Powers

Undead Rage
With this feat an undead creature can benefit from the rage class ability, raging for a number of rounds per day equal to 4 + its Charisma modifier. Temporary increases to Charisma, such as those gained from Undead Rage and spells like eagle’s splendor, do not increase the total number of rounds that an undead with this feat can rage per day.

While raging, you gain +4 profane (for evil-aligned undead) or sacred (for good-aligned undead) bonus to Strength and Charisma, as well as a +2 bonus of the same type on Will saves. Neutral-aligned undead must choose one type of bonus when gaining this feat; this choice can only be changed when and if the creature’s alignment changes to a good or evil alignment. In addition, it takes a -2 penalty to Armor Class.

This increase to Charisma grants the undead 2 hit points per Hit Dice, but these disappear when the rage ends, and are not lost first like temporary hit points.

The creature can end its undead rage as a free action, and it must move at half its natural speed or 15 ft. of movement (whichever is lower) for a number of rounds equal to twice the number of rounds spent in the undead rage. The undead creature cannot begin a new undead rage until this slow effect is over, but if it waits out this period it can enter an undead rage multiple times during a single encounter or combat. If the undead creature falls unconscious, its undead rage immediately ends.

In all other ways this ability functions as the rage ability and allows the undead creature to gain rage related feats, class abilities, and rage powers.

Normal: Undead creatures cannot fully benefit from the rage ability as they cannot be affected by mind-effecting moral bonuses, nor can they be fatigued.

Reckless Abandon (Ex)
Benefit: While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.

Power Attack
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skills

The barbarian's class skills are: Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int mod. -1 = 3

Level 12345678910
Arcobatic * 1
Climb *
Craft () *
Handle Animal *
Intimidate * 1
Knowledge (nature) * 1
Perception * 1
Ride *
Survival * 1
Swim *
Use Magic Device 1
HP 128
Favored Class hhhhhhhhhh

Magic Items

Weapons

  • Morningstar (Cold Iron mw)

Equipped Magic Items

  • Armor: (suits of armor)
  • Belts: (belts and girdles)
  • Body: (robes and vestments)
  • Chest: (mantles, shirts, and vests)
  • Eyes: (eyes, glasses, and goggles)
  • Feet: (boots, shoes, and slippers)
  • Hands: (gauntlets and gloves)
  • Head: (circlets, crowns, hats, helms, and masks
  • Headband: (headbands and phylacteries)
  • Neck: (amulets, brooches, medallions, necklaces, periapts, and scarabs
  • Ring #1: (rings)
  • Ring #2: (rings)
  • Shield: (shield)
  • Shoulders: (capes and cloaks)
  • Wrist: (bracelets and bracers)

Slotless Items

One Use Items

  • Potions
    • 0 Inflict Light Wounds 1d8+1
    • 0 Inflict Moderate Wounds 2d8+3
    • 0 Inflict Serious Wounds 3d8+5

Equipment

  • Knife
  • Falcion MW
  • Morningstar

Wishlist

  • Mithral 4000gp (Max Dex +2, ACP +3) Brestplate 200gp (Max dex +3, ACP -4) Total (Max dex +6, ACP -1)
  • Mithral 4000gp (Max Dex +2, ACP +3) Chainchirt 150gp (Max dex +2, ACP -5) Total (Max dex +5, ACP -2)

Resourses

  • Gold: 100
  • Silver: 0
  • Copper: 0
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